[Buildroot] [PATCH] package/webkitgtk: import ARM NEON and build fix patch
Adrian Perez de Castro
aperez at igalia.com
Sun Apr 23 21:43:32 UTC 2023
Hello,
On Mon, 24 Apr 2023 00:30:01 +0300 Adrian Perez de Castro <aperez at igalia.com> wrote:
> Import the same patch already in use by wpewebkit to fix the build on
> ARM NEON targets, and also a new one proposed upstream to fix the build
> with OpenGL ES header from some GPU drivers.
>
> Signed-off-by: Adrian Perez de Castro <aperez at igalia.com>
This was tested in combination with this other patch:
https://patchwork.ozlabs.org/project/buildroot/patch/20230423214014.2963361-1-aperez@igalia.com/
I got WebKitGTK to build successfully, but unfortunately I do not have
the hardware to actually try it. I expect things to work, tho.
> ---
> ...cpp-fails-to-build-NEON-fast-path-se.patch | 328 ++++++++++++++++++
> ...nsGLOpenGLES.cpp-uses-GLES3-symbols-.patch | 110 ++++++
> 2 files changed, 438 insertions(+)
> create mode 100644 package/webkitgtk/0001-FELightningNEON.cpp-fails-to-build-NEON-fast-path-se.patch
> create mode 100644 package/webkitgtk/0002-WPE-GTK-ExtensionsGLOpenGLES.cpp-uses-GLES3-symbols-.patch
>
> diff --git a/package/webkitgtk/0001-FELightningNEON.cpp-fails-to-build-NEON-fast-path-se.patch b/package/webkitgtk/0001-FELightningNEON.cpp-fails-to-build-NEON-fast-path-se.patch
> new file mode 100644
> index 0000000000..a851a2d3d5
> --- /dev/null
> +++ b/package/webkitgtk/0001-FELightningNEON.cpp-fails-to-build-NEON-fast-path-se.patch
> @@ -0,0 +1,328 @@
> +From da159b0150cba0e5e5251e4cc6a090440f73cb7c Mon Sep 17 00:00:00 2001
> +From: Adrian Perez de Castro <aperez at igalia.com>
> +Date: Thu, 2 Jun 2022 11:19:06 +0300
> +Subject: [PATCH] FELightningNEON.cpp fails to build, NEON fast path seems
> + unused https://bugs.webkit.org/show_bug.cgi?id=241182
> +
> +Reviewed by NOBODY (OOPS!).
> +
> +Move the NEON fast path for the SVG lighting filter effects into
> +FELightingSoftwareApplier, and arrange to actually use them by
> +forwarding calls to applyPlatformGeneric() into applyPlatformNeon().
> +
> +Some changes were needed to adapt platformApplyNeon() to the current
> +state of filters after r286140. This was not detected because the code
> +bitrotted due to it being guarded with CPU(ARM_TRADITIONAL), which does
> +not get used much these days: CPU(ARM_THUMB2) is more common. It should
> +be possible to use the NEON fast paths also in Thumb mode, but that is
> +left for a follow-up fix.
> +
> +* Source/WebCore/Sources.txt:
> +* Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp:
> +(WebCore::FELightingSoftwareApplier::platformApplyNeonWorker):
> +(WebCore::FELightingSoftwareApplier::getPowerCoefficients):
> +(WebCore::FELighting::platformApplyNeonWorker): Deleted.
> +(WebCore::FELighting::getPowerCoefficients): Deleted.
> +* Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h:
> +(WebCore::FELightingSoftwareApplier::applyPlatformNeon):
> +(WebCore::FELighting::platformApplyNeon): Deleted.
> +* Source/WebCore/platform/graphics/filters/DistantLightSource.h:
> +* Source/WebCore/platform/graphics/filters/FELighting.h:
> +* Source/WebCore/platform/graphics/filters/PointLightSource.h:
> +* Source/WebCore/platform/graphics/filters/SpotLightSource.h:
> +* Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h:
> +
> +Signed-off-by: Adrian Perez de Castro <aperez at igalia.com>
> +Upstream: https://bugs.webkit.org/show_bug.cgi?id=241182
> +---
> + Source/WebCore/Sources.txt | 1 +
> + .../cpu/arm/filters/FELightingNEON.cpp | 4 +-
> + .../graphics/cpu/arm/filters/FELightingNEON.h | 54 +++++++++----------
> + .../graphics/filters/DistantLightSource.h | 4 ++
> + .../platform/graphics/filters/FELighting.h | 7 ---
> + .../graphics/filters/PointLightSource.h | 4 ++
> + .../graphics/filters/SpotLightSource.h | 4 ++
> + .../software/FELightingSoftwareApplier.h | 16 ++++++
> + 8 files changed, 58 insertions(+), 36 deletions(-)
> +
> +diff --git a/Source/WebCore/Sources.txt b/Source/WebCore/Sources.txt
> +index 8ce3510fe1a8..efd56bcb8746 100644
> +--- a/Source/WebCore/Sources.txt
> ++++ b/Source/WebCore/Sources.txt
> +@@ -2136,6 +2136,7 @@ platform/graphics/WebMResourceClient.cpp
> + platform/graphics/WOFFFileFormat.cpp
> + platform/graphics/WidthIterator.cpp
> + platform/graphics/cpu/arm/filters/FEBlendNeonApplier.cpp
> ++platform/graphics/cpu/arm/filters/FELightingNEON.cpp
> + platform/graphics/displaylists/DisplayList.cpp
> + platform/graphics/displaylists/DisplayListDrawingContext.cpp
> + platform/graphics/displaylists/DisplayListItems.cpp
> +diff --git a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp
> +index f6ff8c20a5a8..42a97ffc5372 100644
> +--- a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp
> ++++ b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp
> +@@ -49,7 +49,7 @@ short* feLightingConstantsForNeon()
> + return s_FELightingConstantsForNeon;
> + }
> +
> +-void FELighting::platformApplyNeonWorker(FELightingPaintingDataForNeon* parameters)
> ++void FELightingSoftwareApplier::platformApplyNeonWorker(FELightingPaintingDataForNeon* parameters)
> + {
> + neonDrawLighting(parameters);
> + }
> +@@ -464,7 +464,7 @@ TOSTRING(neonDrawLighting) ":" NL
> + "b .lightStrengthCalculated" NL
> + ); // NOLINT
> +
> +-int FELighting::getPowerCoefficients(float exponent)
> ++int FELightingSoftwareApplier::getPowerCoefficients(float exponent)
> + {
> + // Calling a powf function from the assembly code would require to save
> + // and reload a lot of NEON registers. Since the base is in range [0..1]
> +diff --git a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h
> +index b17c603d40d3..c6d17f573eca 100644
> +--- a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h
> ++++ b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h
> +@@ -24,14 +24,15 @@
> + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
> + */
> +
> +-#ifndef FELightingNEON_h
> +-#define FELightingNEON_h
> ++#pragma once
> +
> + #if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC_COMPATIBLE)
> +
> +-#include "FELighting.h"
> ++#include "FELightingSoftwareApplier.h"
> ++#include "ImageBuffer.h"
> + #include "PointLightSource.h"
> + #include "SpotLightSource.h"
> ++#include <wtf/ObjectIdentifier.h>
> + #include <wtf/ParallelJobs.h>
> +
> + namespace WebCore {
> +@@ -93,14 +94,14 @@ extern "C" {
> + void neonDrawLighting(FELightingPaintingDataForNeon*);
> + }
> +
> +-inline void FELighting::platformApplyNeon(const LightingData& data, const LightSource::PaintingData& paintingData)
> ++inline void FELightingSoftwareApplier::applyPlatformNeon(const FELightingSoftwareApplier::LightingData& data, const LightSource::PaintingData& paintingData)
> + {
> +- alignas(16) FELightingFloatArgumentsForNeon floatArguments;
> +- FELightingPaintingDataForNeon neonData = {
> +- data.pixels->data(),
> ++ WebCore::FELightingFloatArgumentsForNeon alignas(16) floatArguments;
> ++ WebCore::FELightingPaintingDataForNeon neonData = {
> ++ data.pixels->bytes(),
> + 1,
> +- data.widthDecreasedByOne - 1,
> +- data.heightDecreasedByOne - 1,
> ++ data.width - 2,
> ++ data.height - 2,
> + 0,
> + 0,
> + 0,
> +@@ -111,23 +112,23 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS
> + // Set light source arguments.
> + floatArguments.constOne = 1;
> +
> +- auto color = m_lightingColor.toColorTypeLossy<SRGBA<uint8_t>>().resolved();
> ++ auto color = data.lightingColor.toColorTypeLossy<SRGBA<uint8_t>>().resolved();
> +
> + floatArguments.colorRed = color.red;
> + floatArguments.colorGreen = color.green;
> + floatArguments.colorBlue = color.blue;
> + floatArguments.padding4 = 0;
> +
> +- if (m_lightSource->type() == LS_POINT) {
> ++ if (data.lightSource->type() == LS_POINT) {
> + neonData.flags |= FLAG_POINT_LIGHT;
> +- PointLightSource& pointLightSource = static_cast<PointLightSource&>(m_lightSource.get());
> ++ const auto& pointLightSource = *static_cast<const PointLightSource*>(data.lightSource);
> + floatArguments.lightX = pointLightSource.position().x();
> + floatArguments.lightY = pointLightSource.position().y();
> + floatArguments.lightZ = pointLightSource.position().z();
> + floatArguments.padding2 = 0;
> +- } else if (m_lightSource->type() == LS_SPOT) {
> ++ } else if (data.lightSource->type() == LS_SPOT) {
> + neonData.flags |= FLAG_SPOT_LIGHT;
> +- SpotLightSource& spotLightSource = static_cast<SpotLightSource&>(m_lightSource.get());
> ++ const auto& spotLightSource = *static_cast<const SpotLightSource*>(data.lightSource);
> + floatArguments.lightX = spotLightSource.position().x();
> + floatArguments.lightY = spotLightSource.position().y();
> + floatArguments.lightZ = spotLightSource.position().z();
> +@@ -145,7 +146,7 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS
> + if (spotLightSource.specularExponent() == 1)
> + neonData.flags |= FLAG_CONE_EXPONENT_IS_1;
> + } else {
> +- ASSERT(m_lightSource->type() == LS_DISTANT);
> ++ ASSERT(data.lightSource->type() == LS_DISTANT);
> + floatArguments.lightX = paintingData.initialLightingData.lightVector.x();
> + floatArguments.lightY = paintingData.initialLightingData.lightVector.y();
> + floatArguments.lightZ = paintingData.initialLightingData.lightVector.z();
> +@@ -155,38 +156,39 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS
> + // Set lighting arguments.
> + floatArguments.surfaceScale = data.surfaceScale;
> + floatArguments.minusSurfaceScaleDividedByFour = -data.surfaceScale / 4;
> +- if (m_lightingType == FELighting::DiffuseLighting)
> +- floatArguments.diffuseConstant = m_diffuseConstant;
> ++ if (data.filterType == FilterEffect::Type::FEDiffuseLighting)
> ++ floatArguments.diffuseConstant = data.diffuseConstant;
> + else {
> + neonData.flags |= FLAG_SPECULAR_LIGHT;
> +- floatArguments.diffuseConstant = m_specularConstant;
> +- neonData.specularExponent = getPowerCoefficients(m_specularExponent);
> +- if (m_specularExponent == 1)
> ++ floatArguments.diffuseConstant = data.specularConstant;
> ++ neonData.specularExponent = getPowerCoefficients(data.specularExponent);
> ++ if (data.specularExponent == 1)
> + neonData.flags |= FLAG_SPECULAR_EXPONENT_IS_1;
> + }
> + if (floatArguments.diffuseConstant == 1)
> + neonData.flags |= FLAG_DIFFUSE_CONST_IS_1;
> +
> +- int optimalThreadNumber = ((data.widthDecreasedByOne - 1) * (data.heightDecreasedByOne - 1)) / s_minimalRectDimension;
> ++ static constexpr int minimalRectDimension = 100 * 100; // Empirical data limit for parallel jobs
> ++ int optimalThreadNumber = ((data.width - 2) * (data.height - 2)) / minimalRectDimension;
> + if (optimalThreadNumber > 1) {
> + // Initialize parallel jobs
> +- ParallelJobs<FELightingPaintingDataForNeon> parallelJobs(&WebCore::FELighting::platformApplyNeonWorker, optimalThreadNumber);
> ++ ParallelJobs<FELightingPaintingDataForNeon> parallelJobs(&FELightingSoftwareApplier::platformApplyNeonWorker, optimalThreadNumber);
> +
> + // Fill the parameter array
> + int job = parallelJobs.numberOfJobs();
> + if (job > 1) {
> + int yStart = 1;
> +- int yStep = (data.heightDecreasedByOne - 1) / job;
> ++ int yStep = (data.height - 2) / job;
> + for (--job; job >= 0; --job) {
> + FELightingPaintingDataForNeon& params = parallelJobs.parameter(job);
> + params = neonData;
> + params.yStart = yStart;
> +- params.pixels += (yStart - 1) * (data.widthDecreasedByOne + 1) * 4;
> ++ params.pixels += (yStart - 1) * data.width * 4;
> + if (job > 0) {
> + params.absoluteHeight = yStep;
> + yStart += yStep;
> + } else
> +- params.absoluteHeight = data.heightDecreasedByOne - yStart;
> ++ params.absoluteHeight = (data.height - 1) - yStart;
> + }
> + parallelJobs.execute();
> + return;
> +@@ -199,5 +201,3 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS
> + } // namespace WebCore
> +
> + #endif // CPU(ARM_NEON) && COMPILER(GCC_COMPATIBLE)
> +-
> +-#endif // FELightingNEON_h
> +diff --git a/Source/WebCore/platform/graphics/filters/DistantLightSource.h b/Source/WebCore/platform/graphics/filters/DistantLightSource.h
> +index 0660143fc1cf..2b1e86d99fa4 100644
> +--- a/Source/WebCore/platform/graphics/filters/DistantLightSource.h
> ++++ b/Source/WebCore/platform/graphics/filters/DistantLightSource.h
> +@@ -25,6 +25,10 @@
> + #include "LightSource.h"
> + #include <wtf/Ref.h>
> +
> ++namespace WTF {
> ++class TextStream;
> ++} // namespace WTF
> ++
> + namespace WebCore {
> +
> + class DistantLightSource : public LightSource {
> +diff --git a/Source/WebCore/platform/graphics/filters/FELighting.h b/Source/WebCore/platform/graphics/filters/FELighting.h
> +index 0c073bc13f8c..e0db00545c17 100644
> +--- a/Source/WebCore/platform/graphics/filters/FELighting.h
> ++++ b/Source/WebCore/platform/graphics/filters/FELighting.h
> +@@ -35,8 +35,6 @@
> +
> + namespace WebCore {
> +
> +-struct FELightingPaintingDataForNeon;
> +-
> + class FELighting : public FilterEffect {
> + public:
> + const Color& lightingColor() const { return m_lightingColor; }
> +@@ -67,11 +65,6 @@ protected:
> +
> + std::unique_ptr<FilterEffectApplier> createSoftwareApplier() const override;
> +
> +-#if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC_COMPATIBLE)
> +- static int getPowerCoefficients(float exponent);
> +- inline void platformApplyNeon(const LightingData&, const LightSource::PaintingData&);
> +-#endif
> +-
> + Color m_lightingColor;
> + float m_surfaceScale;
> + float m_diffuseConstant;
> +diff --git a/Source/WebCore/platform/graphics/filters/PointLightSource.h b/Source/WebCore/platform/graphics/filters/PointLightSource.h
> +index 126b3b2350f6..d906db21aa9c 100644
> +--- a/Source/WebCore/platform/graphics/filters/PointLightSource.h
> ++++ b/Source/WebCore/platform/graphics/filters/PointLightSource.h
> +@@ -26,6 +26,10 @@
> + #include "LightSource.h"
> + #include <wtf/Ref.h>
> +
> ++namespace WTF {
> ++class TextStream;
> ++} // namespace WTF
> ++
> + namespace WebCore {
> +
> + class PointLightSource : public LightSource {
> +diff --git a/Source/WebCore/platform/graphics/filters/SpotLightSource.h b/Source/WebCore/platform/graphics/filters/SpotLightSource.h
> +index 641b205f986d..64380d9b6eb8 100644
> +--- a/Source/WebCore/platform/graphics/filters/SpotLightSource.h
> ++++ b/Source/WebCore/platform/graphics/filters/SpotLightSource.h
> +@@ -26,6 +26,10 @@
> + #include "LightSource.h"
> + #include <wtf/Ref.h>
> +
> ++namespace WTF {
> ++class TextStream;
> ++} // namespace WTF
> ++
> + namespace WebCore {
> +
> + class SpotLightSource : public LightSource {
> +diff --git a/Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h b/Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h
> +index c974d92115ff..e2896660cfbd 100644
> +--- a/Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h
> ++++ b/Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h
> +@@ -36,6 +36,7 @@
> + namespace WebCore {
> +
> + class FELighting;
> ++struct FELightingPaintingDataForNeon;
> +
> + class FELightingSoftwareApplier final : public FilterEffectConcreteApplier<FELighting> {
> + WTF_MAKE_FAST_ALLOCATED;
> +@@ -132,8 +133,23 @@ private:
> +
> + static void applyPlatformGenericPaint(const LightingData&, const LightSource::PaintingData&, int startY, int endY);
> + static void applyPlatformGenericWorker(ApplyParameters*);
> ++
> ++#if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC_COMPATIBLE)
> ++ static int getPowerCoefficients(float exponent);
> ++ static void platformApplyNeonWorker(FELightingPaintingDataForNeon*);
> ++ inline static void applyPlatformNeon(const LightingData&, const LightSource::PaintingData&);
> ++
> ++ inline static void applyPlatformGeneric(const LightingData& data, const LightSource::PaintingData& paintingData)
> ++ {
> ++ applyPlatformNeon(data, paintingData);
> ++ }
> ++#else
> + static void applyPlatformGeneric(const LightingData&, const LightSource::PaintingData&);
> ++#endif
> ++
> + static void applyPlatform(const LightingData&);
> + };
> +
> + } // namespace WebCore
> ++
> ++#include "FELightingNEON.h"
> +--
> +2.37.3
> +
> diff --git a/package/webkitgtk/0002-WPE-GTK-ExtensionsGLOpenGLES.cpp-uses-GLES3-symbols-.patch b/package/webkitgtk/0002-WPE-GTK-ExtensionsGLOpenGLES.cpp-uses-GLES3-symbols-.patch
> new file mode 100644
> index 0000000000..5ec595bbaf
> --- /dev/null
> +++ b/package/webkitgtk/0002-WPE-GTK-ExtensionsGLOpenGLES.cpp-uses-GLES3-symbols-.patch
> @@ -0,0 +1,110 @@
> +From 5a2536dee79f6bdb6a75b40f9a33f7c1ba6dda85 Mon Sep 17 00:00:00 2001
> +From: Adrian Perez de Castro <aperez at igalia.com>
> +Date: Sun, 23 Apr 2023 23:44:51 +0300
> +Subject: [PATCH] [WPE][GTK] ExtensionsGLOpenGLES.cpp uses GLES3 symbols
> + unconditionally in 2.38.x https://bugs.webkit.org/show_bug.cgi?id=255847
> +
> +Reviewed by NOBODY (OOPS!).
> +
> +EGLNativeWindowType can be aliased to a different type depending on the
> +EGL implementation headers, and static_cast (or reinterpret_cast) may
> +not always work. This is similar to 194561 at main, but with the conversion
> +being done in the opposite direction, therefore we apply the same
> +solution using a C style cast expression, which works in all cases.
> +
> +For the build failures related to the usage of OpenGL ES 3 symbols, add
> +the needed HAVE(OPENGL_3_ES) guards and avoid using GL_MAJOR_VERSION
> +and instead parse the GL_VERSION string in a way similar as in the
> +GLContext::version() function.
> +
> +* Source/WebCore/platform/graphics/egl/GLContextEGL.cpp:
> +(WebCore::GLContextEGL::createWindowContext): Use a plain C cast expression.
> +* Source/WebCore/platform/graphics/opengl/ExtensionsGLOpenGLES.cpp:
> +(WebCore::ExtensionsGLOpenGLES::platformSupportsExtension): Apply
> +HAVE(OPENGL_3_ES) guards, avoid using GL_MAJOR_VERSION.
> +
> +Signed-off-by: Adrian Perez de Castro <aperez at igalia.com>
> +Upstream: https://github.com/WebKit/WebKit/pull/13084
> +---
> + .../platform/graphics/egl/GLContextEGL.cpp | 5 +++-
> + .../graphics/opengl/ExtensionsGLOpenGLES.cpp | 28 ++++++++++++++++---
> + 2 files changed, 28 insertions(+), 5 deletions(-)
> +
> +diff --git a/Source/WebCore/platform/graphics/egl/GLContextEGL.cpp b/Source/WebCore/platform/graphics/egl/GLContextEGL.cpp
> +index 262b2fb90237..2b76c2974394 100644
> +--- a/Source/WebCore/platform/graphics/egl/GLContextEGL.cpp
> ++++ b/Source/WebCore/platform/graphics/egl/GLContextEGL.cpp
> +@@ -195,7 +195,10 @@ std::unique_ptr<GLContextEGL> GLContextEGL::createWindowContext(GLNativeWindowTy
> +
> + if (surface == EGL_NO_SURFACE) {
> + RELEASE_LOG_INFO(Compositing, "Cannot create EGL window surface: %s. Retrying with fallback.", lastErrorString());
> +- surface = eglCreateWindowSurface(display, config, static_cast<EGLNativeWindowType>(window), nullptr);
> ++ // EGLNativeWindowType changes depending on the EGL implementation, reinterpret_cast
> ++ // would work for pointers, and static_cast for numeric types only; so use a plain
> ++ // C cast expression which works in all possible cases.
> ++ surface = eglCreateWindowSurface(display, config, (EGLNativeWindowType) window, nullptr);
> + }
> +
> + if (surface == EGL_NO_SURFACE) {
> +diff --git a/Source/WebCore/platform/graphics/opengl/ExtensionsGLOpenGLES.cpp b/Source/WebCore/platform/graphics/opengl/ExtensionsGLOpenGLES.cpp
> +index 027da1081f5f..813a6f9be33a 100644
> +--- a/Source/WebCore/platform/graphics/opengl/ExtensionsGLOpenGLES.cpp
> ++++ b/Source/WebCore/platform/graphics/opengl/ExtensionsGLOpenGLES.cpp
> +@@ -40,6 +40,8 @@
> + #include <EGL/egl.h>
> + #endif
> +
> ++#include <wtf/text/StringToIntegerConversion.h>
> ++
> + namespace WebCore {
> +
> + ExtensionsGLOpenGLES::ExtensionsGLOpenGLES(GraphicsContextGLOpenGL* context, bool useIndexedGetString)
> +@@ -253,23 +255,41 @@ void ExtensionsGLOpenGLES::vertexAttribDivisorANGLE(GCGLuint index, GCGLuint div
> + bool ExtensionsGLOpenGLES::platformSupportsExtension(const String& name)
> + {
> + if (name == "GL_ANGLE_instanced_arrays"_s) {
> ++#if HAVE(OPENGL_ES_3)
> + auto majorVersion = []() {
> ++ // Loosely inspired by GLContext::version()
> + GLint version = 0;
> +- ::glGetIntegerv(GL_MAJOR_VERSION, &version);
> +- return version;
> +- };
> ++ auto versionString = String::fromLatin1(reinterpret_cast<const char*>(::glGetString(GL_VERSION)));
> ++ Vector<String> versionStringComponents = versionString.split(' ');
> +
> ++ Vector<String> versionDigits;
> ++ if (versionStringComponents[0] == "OpenGL"_s) {
> ++ // If the version string starts with "OpenGL" it can be GLES 1 or 2. In GLES1 version string starts
> ++ // with "OpenGL ES-<profile> major.minor" and in GLES2 with "OpenGL ES major.minor". Version is the
> ++ // third component in both cases.
> ++ versionDigits = versionStringComponents[2].split('.');
> ++ } else {
> ++ // Version is the first component. The version number is always "major.minor" or
> ++ // "major.minor.release". Ignore the release number.
> ++ versionDigits = versionStringComponents[0].split('.');
> ++ }
> ++ return parseIntegerAllowingTrailingJunk<GLint>(versionDigits[0]).value_or(0);
> ++ };
> ++#endif
> + if (m_availableExtensions.contains(name)) {
> + m_glVertexAttribDivisorANGLE = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(eglGetProcAddress("glVertexAttribDivisorANGLE"));
> + m_glDrawArraysInstancedANGLE = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC >(eglGetProcAddress("glDrawArraysInstancedANGLE"));
> + m_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC >(eglGetProcAddress("glDrawElementsInstancedANGLE"));
> + m_supportsANGLEinstancedArrays = true;
> +- } else if (majorVersion() >= 3 || (m_availableExtensions.contains("GL_EXT_instanced_arrays"_s) && m_availableExtensions.contains("GL_EXT_draw_instanced"_s))) {
> ++ }
> ++#if HAVE(OPENGL_ES_3)
> ++ else if (majorVersion() >= 3 || (m_availableExtensions.contains("GL_EXT_instanced_arrays"_s) && m_availableExtensions.contains("GL_EXT_draw_instanced"_s))) {
> + m_glVertexAttribDivisorANGLE = ::glVertexAttribDivisor;
> + m_glDrawArraysInstancedANGLE = ::glDrawArraysInstanced;
> + m_glDrawElementsInstancedANGLE = ::glDrawElementsInstanced;
> + m_supportsANGLEinstancedArrays = true;
> + }
> ++#endif
> + return m_supportsANGLEinstancedArrays;
> + }
> +
> +--
> +2.40.0
> +
> --
> 2.40.0
>
>
Cheers,
—Adrián
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